Software & Languages

Page 22 of 41

  1. Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

    JetBrainsLength: 1 hour 13 minutes

    In briefJetBrains interviews Zig creator Andrew Kelley about why Zig has no 1.0 after a decade, why the project left GitHub, and why it bans AI contributions. He also covers what makes Zig better than C and his views on open source.

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  2. Pragmatic Unicode, or, How do I stop the pain?

    Next Day VideoLength: 36 minutes

    In briefNed Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.

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  3. How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away

    Flight Software WorkshopLength: 1 hour 3 minutes

    In briefJPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.

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  4. Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

    O'ReillyLength: 42 minutes

    In briefGlenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.

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  5. Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup

    Rust Programming LanguageLength: 1 hour 5 minutes

    In briefRaph Levien presents his new Rust GUI framework, built on data-oriented design and ideas from entity component systems, for the Xi editor. He weighs the approach against alternatives and discusses pros and cons.

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  6. CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

    CppConLength: 1 hour 4 minutes

    In briefCppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.

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