CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppConLength: 1 hour 4 minutesC, C++, Rust, Go & systems languages

In brief

CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.

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