Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
In briefCodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
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In briefCodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
In briefA Google Tech Talk by Sebastian Deterding on gamification. It looks at what points and badges get wrong and what lessons game design offers for non-game applications.
In briefA 1983 behind-the-scenes film about making the HBO 'Feature Presentation' starship logo sequence. It shows the handcrafted miniature city, motion-control cameras and practical effects.
In briefEsther Gokhale's short TEDx talk argues that the natural human spine is curved rather than straight and teaches a 'primal posture' for sitting without back pain.
In briefThe first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
In briefA Microsoft Research demo from TechFest 2012 of a lab touch system that lets viewers feel the effect of different input latencies, down to about 1 ms. It shows how much more responsive dragging feels compared with typical 100 ms touch delay.
In briefPixar staff tell the story of how Toy Story 2 was almost deleted from the studio's computers and was saved by a home computer backup.
In briefThis Place argues that the uncanny valley is a flawed concept, since 'human likeness' is too broad and the supporting evidence is cherry-picked. It proposes that the creepiness really comes from how animated characters and robots move.
In briefA one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
In briefA one-minute clip from James Burke's 1978 BBC series Connections in which he walks past a Saturn V rocket and a timed take-off happens behind him in a single shot, with no green screen.
In briefA Sesame Street animation from 1979 with music composed by Philip Glass, showing geometric circle patterns.
In briefHERO is a short animated film made entirely in Blender to showcase the Grease Pencil 2D animation tools in Blender 2.8. It mixes hand-drawn 2D with a full 3D pipeline.
In briefA demo of the 8pen, a gesture-based keyboard replacement for touchscreens that lets users enter text by moving around a circle. It is meant for phones, remotes and game controllers and mimics handwriting.
In briefNed Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.
In briefA 1993 interview in which Steve Jobs talks about designer Paul Rand, who created the NeXT logo. He recounts Rand's insistence on presenting a single design and his uncompromising professionalism.
In briefCaptain Disillusion explains the visual effects behind the Back to the Future trilogy. He covers ILM's motion-control, computer-controlled camera work and clever pre-CGI tricks.
In briefLex Fridman interviews Mark Zuckerberg in the metaverse, with both appearing as photorealistic avatars from separate locations. They discuss Meta's AI, VR and the future of avatars.
In briefCorridor Crew tracks down Disney's lost sodium vapor prism process, used for Mary Poppins-era transparency mattes. They explain how a narrow sodium wavelength and a beam splitter enabled better compositing than green screen.
In briefA clip from Charlie Brooker's BBC show Screenwipe showing how reality TV uses editing to manufacture emotion and narrative. It demonstrates how the same footage can be cut to give very different impressions.
In briefSteve Jobs's 2005 Stanford commencement address, in which he tells three stories about connecting the dots, love and loss, and death, including his remarks on typography.
In briefJohn Carmack's keynote at Facebook Connect 2021, where he speaks candidly about VR, Quest, and Meta's metaverse plans. He pushes back on hype and discusses retention and latency.
In briefA short concept video of Microsoft's unreleased Courier, a dual-screen tablet designed as a digital notebook with clippings and annotation. It was first leaked by Gizmodo in 2009.
In briefHartverdrahtet by Akronyme Analogiker, the winning PC 4k intro at Revision 2012. It is a realtime demo with music and fractal visuals in 4096 bytes.
In briefInigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.