Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya HolmérLength: 3 hours 53 minutesComputer graphics & rendering

In brief

The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.