Design & Visual

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  1. How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

    Ars TechnicaLength: 21 minutesAnimation & visual effects

    In briefIn an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.

  2. Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4

    Marc LevoyLength: 1 hour 15 minutesComputer graphics & rendering

    In briefThe first lecture in an 18-part series on digital photography from Marc Levoy's Stanford CS 178 course, recorded at Google in 2016. The series covers how digital cameras work and computational photography, with slides and assignments available on the course site.

  3. SmoothLifeL

    Tim HuttonLength: 4 minutesCreative coding & generative art

    In briefTim Hutton's demonstration of SmoothLifeL, a continuous version of Conway's Game of Life using floating point values. It shows gliders traveling in any direction, rotating pairs, and elastic cord-like structures, with config details to run it yourself.