Elevated by RGBA and TBC
In briefElevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
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In briefElevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
In briefBisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
In briefBrian Peiris demonstrates RiftSketch, a web app where you write JavaScript with Three.js while wearing an Oculus Rift and watch the world around you change live. It runs on Firefox builds with WebVR.
In briefA short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
In briefMoleman 2 is a feature-length documentary about the demoscene, tracing its rise from 1980s Commodore 64 culture to modern real-time art. It explains the algorithms and creative process behind demos and intros.
In briefMatthaeus Krenn presents a concept for car touchscreen UI where the screen controls only one thing at a time, designed to suit driving. A tablet prototype accompanies the short demo.
In briefTantacrul's 76-minute deep dive into the history of western music notation and the many proposed replacements, such as piano rolls, colored notes and the jubilate. He explains why none have displaced the current system.
In briefMedia Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
In briefCaptain Disillusion's comedic talk at the 2018 Blender Conference recounts how he uses Blender as a production tool for his VFX-debunking web series. It is part case study and part love letter to the Blender community.
In briefDan Olson of Folding Ideas spends months in the virtual world Decentraland and delivers a long critique of the metaverse, NFTs and DAOs, and why virtual worlds fail as places.
In briefBret Victor's closing keynote at UIST and SPLASH 2014 argues that our tools for thinking ignore most of human sensory and motor capability. He sketches representations that engage more modalities beyond screens and keyboards.
In briefA documentary on the last day the New York Times was printed with linotype machines in 1978, following the process from the newsroom to the press. It marks the move to computerized typesetting.
In briefSebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
In briefAn award-winning 3D animation by XVIVO for Harvard's BioVisions showing the molecular machinery inside a cell as a white blood cell responds to a stimulus.
In briefDave Ackley demonstrates the Demon Horde Sort, an inherently robust sorting machine running in his Movable Feast Machine simulator. This is the uncut version with all details and side thoughts.
In briefPosy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
In briefAn Every Frame a Painting video essay on how Akira Kurosawa used movement, weather and composition to tell stories. It draws on clips and interviews with other filmmakers.
In briefK Lars Lohn's PyCon 2016 keynote weaves together music theory, programming, biking road trips and fractals. It is a personal, wide-ranging talk rather than a Python how-to.
In briefA TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
In briefAllieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
In briefIan Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
In briefTantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
In briefDylan Beattie's conference talk explores the history and mess behind plain text: encodings, Unicode, line endings and the many ways text goes wrong. It argues that the tidy idea of plain text hides a lot of complexity underneath everyday software.
In briefSteven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.