I Tried Turning Games Into Text
In briefAcerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Page 12 of 19
In briefAcerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
In briefTom Scott shows a full-size real-life emoji keyboard built from 14 keyboards and over 1,000 hand-placed stickers, covering all of Unicode 8.
In briefPaul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
In briefMORE is Mark Osborne's Oscar-nominated stop-motion short about a joyless inventor in a drab, conformist society who yearns for his younger days. It won Best Short Film at Sundance in 1999.
In briefTwo Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
In briefA Mandelbrot set zoom animation reaching a magnification of about 2.1x10^275, claimed as the deepest at the time (January 2010). Each frame was rendered separately over six months on 12 CPU cores.
In briefGlenn Vanderburg presents Cló, a Clojure library that reimplements TeX's core typesetting algorithms as composable functions. He shows what translating procedural, literate-programming code into functional form teaches.
In briefGamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
In briefA Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
In briefTantacrul tells the story of Audacity, the widely used free audio editor, and announces his involvement in the project. It includes an interview with the original developers and a look at the software's usability.
In briefA six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
In briefHonda's 2003 'Cog' commercial for the Accord, a two-minute Rube Goldberg chain reaction of car parts. It was filmed practically rather than with CGI.
In briefA one-month review of the Xreal (formerly Nreal) Air AR glasses by The Tech Chap, covering unboxing, setup, what the display looks like, and how mixed reality differs from AR. It ends with the reviewer's overall thoughts. The video is sponsored.
In briefThe official music video for Autechre's 'Gantz Graf', a dense, glitchy electronic track paired with abstract animated 3D visuals reportedly made by hand in 2002.
In briefSaqib Shaikh, a blind developer at Microsoft, shows at Build 2017 how he writes and debugs code in Visual Studio using a screen reader. This version adds subtitles.
In briefMarques Brownlee shares his hands-on impressions of Apple's $3500 Vision Pro headset after trying it. He covers the spatial computing experience, eye tracking, and how it compares to other devices.
In briefThe Futur's guide to pricing design and creative work, arguing against hourly rates and for value-based pricing. It features Blair Enns and says to price the client, not the job.
In briefA one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
In briefPranav Mistry demos SixthSense, a wearable device that projects information onto the physical world and lets people interact with data through gestures. He also shows a paper "laptop" and says he will open-source the software.
In briefNeil Cicierega's parody song 'Redesign Your Logo', played over a live backing video with corporate PowerPoint visuals. It mocks the infamous Pepsi design strategy presentation.
In briefResearchers from the Artificial Life Lab Graz introduce the Primordial Particle System, where a simple motion law for self-propelled particles produces cell-like structures that self-reproduce and show life cycles.
In briefA short demo shows how to use the Tesla Model 3's mechanical emergency door release on the front doors as a backup to the electronic release. It notes an on-screen warning that frequent use could damage the door seals.
In briefA one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
In briefA short Boeing piece on the retirement of the voice behind the F/A-18 Super Hornet cockpit warning system, nicknamed Bitchin' Betty. It touches on why the stern voice alerts are used.