E3 2012: John Carmack Interview
In briefGiant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
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In briefGiant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
In briefThe Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
In briefA linux.conf.au 2013 talk by a Wayland developer who previously worked on X, telling the history of X and why Wayland was created. It covers X's hardware abstraction and architecture and why they became problematic for modern graphics.
In briefA short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
In briefJake Archibald argues that URLs are nearly impossible for humans to interpret, especially for security. He walks through what browsers do about it, including highlighting the registrable domain, and floats a possible better design.
In briefRaw 500 fps footage from Camera E-8 on the launch tower for the Apollo 11 Saturn V liftoff, transferred in HD from the 16mm original. More than eight minutes of film covers about 30 seconds of real time.
In briefA Google Tech Talk arguing that the best interface requires the fewest clicks and choices, with Google search, Facebook, the iPod and Firefox as examples. It shows how minimizing interaction makes interfaces easier to learn.
In briefA 1957 Walt Disney film in which he explains and demonstrates the multiplane camera, the animation tool that gave 2D films depth. It is a short behind-the-scenes piece from Disney's archives.
In briefA Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
In briefBrad Fitzpatrick records himself struggling to silence a set of first-generation Nest Protect smoke alarms that keep beeping and triggering one another.
In briefCorridor Crew dive into the visual effects of Terminator 2 and try recreating the T-1000 bars scene with modern tools. They explain how the original effects were achieved.
In briefJohn Carmack's roughly 90-minute keynote at Oculus Connect 2014, covering mobile VR and the Gear VR work, followed by audience questions.
In briefScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
In briefMatt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
In brief"Nuggets" is a five-minute animated short by Andreas Hykade in which a kiwi bird tastes a golden nugget and keeps chasing the high. It works as a parable about addiction, habituation and withdrawal.
In briefA 12-minute demo of the Alternate Reality Kit, built by Randall Smith at Xerox PARC in 1986. It is a simulated physical world in which users manipulate objects and program by direct interaction.
In briefWSJ's Joanna Stern interviews Apple's Craig Federighi and Greg Joswiak at WWDC 2025 about Siri's delays, AI strategy, the Liquid Glass redesign in iOS 26, iPad versus Mac, and tariffs.
In briefMorten Rand-Hendriksen argues that CSS Grid changes web layout, showing how to place content in cells independent of HTML source order and reshape layouts with media queries. It makes the case for using Grid now that browsers support it.
In briefA one-minute archive video of the 2Advanced Studios v2 website from 2001, a showcase of the elaborate futuristic Flash interfaces the agency was known for.
In briefCGP Grey discusses flag design principles and grades flags, following the Minnesota state flag redesign. It argues for simple, distinctive flags.
In briefA 3-minute CGI animated sci-fi short by Dima Fedotov. An automated war system keeps a lone bomber attacking a long-dead city after humanity has been wiped out, until life finds a way to survive.
In briefUploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.
In briefA video essay on how the editors of Star Wars: A New Hope recut and rearranged the footage to rescue the film. It walks through specific changes that improved pacing and drama.
In briefA demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.