iPhone Magnifier and Voice over
In briefKristy Viers demonstrates the iPhone Magnifier combined with VoiceOver to describe the user's surroundings. She shows how the built-in feature reports scenes, faces and lighting.
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In briefKristy Viers demonstrates the iPhone Magnifier combined with VoiceOver to describe the user's surroundings. She shows how the built-in feature reports scenes, faces and lighting.
In briefA 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
In briefAn Every Frame a Painting video essay on Michael Bay's style, 'Bayhem', covering his camera movement, composition, color and editing. It argues that even if you dislike his films, they teach something about visual perception.
In briefThe trailer for Peter Jackson's They Shall Not Grow Old, a WWI documentary built from restored, colorized archival footage and BBC interviews with British soldiers.
In briefA three-minute clip of Steve Jobs arguing that great products come from people who care about content rather than process. He says process-focused people take over and cause decline, citing IBM as an example.
In briefGrant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
In briefJohn Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.
In briefGDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
In briefCorridor Digital makes a roughly seven-minute anime short using Stable Diffusion and related AI tools, based on a technique they teach in a longer tutorial. It was an early showcase of AI-assisted animation.
In briefTEDxStanford talk by Bill Burnett, executive director of Stanford's design program, on applying design thinking to your own life and career. He offers five practical tips such as getting curious, talking to people and trying things.
In briefJerobeam Fenderson shows how to draw a mushroom on an oscilloscope in XY mode using stereo audio, then animates it by modulating with a larger wave. Pd and Max4Live patches are provided.
In briefUbisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
In briefThe old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
In briefSam Aaron live codes an ambient electronic set using Sonic Pi, the music programming environment he created. The performance shows code driving music in real time.
In briefTechnology Connections examines an old feature-rich microwave and shows how it uses a humidity or steam sensor and lookup data to cook food well, arguing it beats many modern ones.
In briefThe first of seven parts of RedLetterMedia's long review of Star Wars: The Phantom Menace. It argues that the film's central flaw is its characters and the lack of audience connection.
In briefA full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
In briefA 1990 Lotus sales demo of Improv, a spreadsheet built for the NeXT computer that rethought the grid with named categories and multiple views. The uploader, who tested it at Price Waterhouse, presents it as an early, innovative vision of the spreadsheet.
In briefEric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
In briefDavid Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
In briefAvi Bryant demos Dabble DB, a web-based spreadsheet-like database for building apps without code. It shows how users can model and relate data through a smooth interface.
In briefBisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
In briefCorridor Crew VFX artists react to the visual effects of the 2021 Dune and compare them with David Lynch's 1984 version. They discuss which effects were practical and which were CGI.
In briefSam Aaron, creator of Sonic Pi, gives a demo-heavy GOTO Chicago 2018 talk on live coding music. He covers the history of Sonic Pi, how it evolved, and what it can do for education and professional musicians.