Design & Visual

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  1. Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

    HoudiniLength: 1 hour 6 minutesComputer graphics & rendering

    In briefUbisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.

  2. 50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

    University of UtahLength: 6 hours 55 minutesComputer graphics & rendering

    In briefA full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.