Brigade 3.0 preview - Real-time path tracing
In briefA short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
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In briefA short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
In briefA five-minute CG sci-fi short film by Danil Krivoruchko, based on Peter Watts's novel Blindsight. It follows a revived crew member recalling a first contact mission, and took four years to make with artists worldwide.
In briefVeritasium short showing Drew Berry's scientifically accurate animations of the molecular machines that drive cell division. It walks through mitosis, chromosomes and motor proteins.
In briefA demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
In briefTechnology Connections explains how refrigerator and freezer design affects energy use, using chest freezers to show why top-opening designs and layout choices matter. It includes thermal-camera footage of cold air spilling out of upright units.
In briefBlender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
In briefInsider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.
In briefKeiichi Matsuda's short concept film depicting a future where physical and virtual realities have merged and the city is saturated with media and advertising. It shows an augmented-reality-filled daily life as a provocative vision.
In briefA 2006 promotional video for sCrAmBlEd?HaCkZ!, a music software project that analyzes and reassembles sampled audio and video in real time, tied to themes of sampling and copyright.
In briefA tour of Christian Schallert's 24 square meter apartment in Barcelona, designed so that it looks like an empty cube until he builds the furniture he needs. Kirsten Dirksen shows how the space is transformed for cooking, sleeping and dressing.
In briefA how-to video on datamoshing, the glitch-art technique of removing keyframes so that motion data smears across video. It walks through the tools needed, such as ffmpegx and Avidemux, though the author notes parts are outdated.
In briefAndrew Price presents at the Blender conference on the problems, politics and possible fixes for Blender's user interface, followed by a full Q&A. He argues that an interface upgrade is overdue.
In briefAn excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
In briefA 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
In briefJensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
In briefPlanets is a track from the audiovisual album Oscilloscope Music, in which the audio signal drives an analog oscilloscope directly. The left channel sets horizontal deflection and the right sets vertical, so the sound draws vector graphics.
In briefA short video arguing that the iPhone keyboard has gotten worse, showing slow-motion footage of taps registering the wrong letters. It claims the problem is iOS itself rather than user error.
In briefJeff Bell's Blender Conference 2018 talk on how Netflix's animated film Next Gen was produced using Blender. It covers the studio's pipeline and tooling.
In briefA Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
In briefA surreal multimedia TEDxSarasota performance by Magic Leap founder Rony Abovitz, held on 12/12/12, mixing performance art with talk about imagination and creativity.
In briefA one-minute clip of Steve Jobs saying Microsoft has no taste. It is vintage interview footage about design and product sensibility.
In briefA Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
In briefA one-minute demo of Safespaces, an open source 3D and VR desktop built on the Arcan project.
In briefAdam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.