Design & Visual

Page 14 of 19

  1. HYPER-REALITY

    Keiichi MatsudaLength: 6 minutesVR, AR & spatial computing

    In briefKeiichi Matsuda's short concept film depicting a future where physical and virtual realities have merged and the city is saturated with media and advertising. It shows an augmented-reality-filled daily life as a provocative vision.

  2. puls (256 bytes)

    JanRrrolaKadlecLength: 1 minuteComputer graphics & rendering

    In briefA 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.

  3. Rendering Tiny Glades With Entirely Too Much Ray Marching

    Graphics Programming ConferenceLength: 59 minutesComputer graphics & rendering

    In briefA Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.