Rant: Entity systems and the Rust borrow checker ... or something.

Jonathan BlowLength: 1 hour 1 minuteC, C++, Rust, Go & systems languages

In brief

Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.

YouTube: watch on YouTube, opens a new tab