A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time RenderingLength: 1 hour 9 minutesComputer graphics & rendering

In brief

Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.